

Spells and supernatural abilities that have special effects when cast on or used against creatures with evil alignments (even beneficial effects) have a 20% chance of treating an evil wearer as neutral instead. For example, a weak chaotic creature wearing angelskin armor detects as chaotic, but not evil.

Auras reduced below 1 Hit Die can’t be detected by means such as detect evil the creature doesn’t detect as evil, though this has no effect on other aspects of the creature’s alignment. Any evil aura radiated by the wearer is reduced in strength by 10 Hit Dice. Angelskin radiates a moderate good aura that masks malign auras.
#Green obsidian knife skin#
The preserved skin of an angel retains a portion of celestial grace and can be crafted into leather, hide, or studded leather armor. HP/inch 5 Hardness 5 Cost see table Type of Item An arrow could be made of adamantine, but a quarterstaff could not. Items without metal parts cannot be made from adamantine. Thus, adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of adamantine armor is lessened by 1 compared to ordinary armor of its type. Adamantine is so costly that weapons and armor made from it are always of masterwork quality the masterwork cost is included in the prices given. Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20.Īrmor made from adamantine grants its wearer damage reduction of 1/- if it’s light armor, 2/- if it’s medium armor, and 3/- if it’s heavy armor. Type of ItemĪdamantine is extremely strong and favored by weapon and armor smiths alike for its ability to cut through solid barriers with ease and endure heavy blows. Hardness 20 Cost Adamantine is so costly that weapons and armor made from it are always of masterwork quality the masterwork cost is included in the prices given. HP/inch 40 (weapons and armor normally made of steel that are made of adamantine have one-third more hit points than normal.

#Green obsidian knife plus#
A pound of Abysium is enough to make 1 dose of abysium powder.Ībysium Powder: Poison-ingested save Fortitude DC 18 onset 10 minutes frequency 1/minute for 6 minutes effect 1d4 Con damage plus nausea cure 2 saves cost 900 gp. Abysium can also be powdered and alchemically distilled with other rare catalysts and chemicals to form a much more potent toxin.

Weapons and armor made from abysium glow with an intensity equal to that of a candle. Likewise, those in an area with heavy concentrations of abysium become sickened for as long as they remain in the area. Abysium functions as steel when used for weapons and armor, but those who carry or wear abysium arms or armor become sickened for as long as the gear is carried or worn. It also causes those who spend extended amounts of time near it to grow ill and die unless proper precautions are taken. This glowing, blue-green substance can be a source of great energy. Characters may choose to carry several different types of weapons, depending upon the types of creatures they most commonly encounter. Others are vulnerable to weapons of a particular material. Some creatures have damage reduction making them resistant to all but a special type of damage, such as that dealt by evil-aligned weapons or bludgeoning weapons. However, you can build a double weapon with each head made of a different special material.Įach of the special materials described below has a definite game effect. If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material. Weapons, armor and some other items can sometimes be crafted using materials that possess innate special properties.
